local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 302002902
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 902001
L2_1.gadget_id = 70800018
L3_1 = {}
L3_1.x = -492.42
L3_1.y = 203.78
L3_1.z = 285.7
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 314.2
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 18
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 902002
L3_1.gadget_id = 70800019
L4_1 = {}
L4_1.x = -492.42
L4_1.y = 203.78
L4_1.z = 285.7
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 314.2
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 18
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 902003
L4_1.gadget_id = 70800020
L5_1 = {}
L5_1.x = -492.42
L5_1.y = 203.78
L5_1.z = 285.7
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 314.2
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 18
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 902004
L5_1.gadget_id = 70800026
L6_1 = {}
L6_1.x = -492.42
L6_1.y = 203.78
L6_1.z = 285.7
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 134.2
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 18
L5_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 902001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 902002
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 902003
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L7_1 = 902004
L6_1[1] = L7_1
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L5_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
